I appreciate it, and I did check the video out!
Nirc
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Thanks for the feedback!
The props were fun - they were from Kenney's furniture pack, and I just randomly picked them from an object pooler.
Did you do all 3 tasks in the last room (the long shot, the disappearing platforms, and the timed targets)? If so, then that is definitely a bug.
I actually did want the beat indicator on the crosshair, because I was inspired by Bullets Per Minute, which does exactly that, but I couldn't get the math to line up exactly right, so I didn't prioritize it.
Thanks! For some reason, while the desktop build had no trouble with it, the WebGL build seems to be struggling a bit with keeping in time with the beat, despite the events being sent at the same time on either build. I expanded the window of what counts as "on the beat" to try to remediate that a little.