Thank you! Yeah I opted to make the game too easy rather than too hard especially what hp is concerned! I originally had it so that if only one enemy died (ie. you did not kill additional enemies in a spawed circle) that it would give nothing and then if you killed one in it you got hp back. Basically shift everything up by one. But balancing is hella hard... When I update the game I will make it so that if you play for a second round with the blue mushroom that the enemies hit harder and have more hp.
Yes more enemies are definetly something I want to add!
You are giving me so many ideas for improvements. Enemies in growth circles are stronger so you have to trade of if you want to fight them there for better rewards or kill them more easily outside of it. And also it needs an enemy that runs around and basically slowly sucks up the growth circles so that is an enemy that does not attack the player directly but his opportunities at rewards.
Thank you very much for your comment it was really inspiring! °^^