I really liked the mechanic of the circles, though there were too many of the heal circles as I didn't see myself really get into that much trouble. The definitely can be expanded upon one thing that comes to mind is some enemies that gain buffs if they are in some circles so you have to pick and choose what to eliminate first and I'm sure you can expand this game much more. Also great boss fight. Hits on enemies lacked response. Other than that amazing idea, keep it up :)
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Thank you! Yeah I opted to make the game too easy rather than too hard especially what hp is concerned! I originally had it so that if only one enemy died (ie. you did not kill additional enemies in a spawed circle) that it would give nothing and then if you killed one in it you got hp back. Basically shift everything up by one. But balancing is hella hard... When I update the game I will make it so that if you play for a second round with the blue mushroom that the enemies hit harder and have more hp.
Yes more enemies are definetly something I want to add!
You are giving me so many ideas for improvements. Enemies in growth circles are stronger so you have to trade of if you want to fight them there for better rewards or kill them more easily outside of it. And also it needs an enemy that runs around and basically slowly sucks up the growth circles so that is an enemy that does not attack the player directly but his opportunities at rewards.
Thank you very much for your comment it was really inspiring! °^^
Interestingly I found the complete opposite. I couldn't get past the 3rd room (unless I skipped it and just ran straight north to the 4th and died there instead). I found if I killed the 2 in the first room together I always got the sword upgrade, then if I killed the 2 little ones in the next room on top of the big stationary ones I got some kind of upgrade (walk speed, attack speed, damage) but in the 3rd room, no matter where or how I killed things, I didn't get any drops and then I died.
I also found that given the unique mechanic, too many of the enemies were stationary so you couldn't control where you killed them
Did you ever run east when you get the forking room? There might be some help there :D My idea was that with the stationary enemies you have to think about maneuvering the small ones to them to get the best reward! The sword in the first room is a guaranteed drop in the first room as it gives the most visual feedback instead of random stat increase! Weird it should work if you kill them close enough to each other :think:
My first playthrough I didn't get the sword, I didn't kill them on top of each other and got 2 hearts, which I didn't need at the time. I played 4 times and couldn't get past that 3rd room. I tried again and went to the east side of the room but all I found was locked door. Nothing I killed in that room dropped anything any time I played