Hey there! I'll enjoy me a racing game don't mind if I do!
It feels very nicely put together, the menu is done very nicely, with sliders for the volumes and all the buttons fully working like they should.
"Go touch grass" made me chuckle.. :D
2 things that I could point out that felt a bit off were that there was a sound queue when passing by a barrier nearly every time (the very same sound queue when picking up a soul). If it's intended then maybe a slightly different sound queue would be nice. And secondly I felt like I got hit by barriers on a few occasions where I shouldn't have been, if I were to guess it's probably just because I'm bad but it felt like the control input could use a minor delay or so (yesyes.. just press the button a bit later, I hear you :D)
Thanks for your submission, I've enjoyed it!
Viewing post in Death's Driver jam comments
Thank you for your detailed feedback.
I agree that passing through a barrier should have a different sound than picking up souls. I had planned to do that change, but forgot about it. :P
About the barrier collisions, I used simplified box colliders on them, so maybe there are some corners sticking out a bit from the actual barrier mesh. I'll have to refine them or try changing them to mesh colliders and see if that doesn't impact the game performance too much.