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Thank you! Yeah, I tried to intuitively teach players about new mechanics without explicitly stating what it was. I'm glad that it worked and that you enjoyed your time with it!

Actually, I already have ideas for other systems to go alongside of what's here. One of the things I thought of was having like a screen with the town and various upgrade services for your different defenses. Like a blacksmith could improve the soldier's attacks or maybe a stable could improve the health of the cavalry unit. 

Yesss! I would legit play to upgrade my town, defences and wizard to the max! It's an addictive gameplay loop for sure.