Excellent game, I hope this one ranks very highly. The mechanics are introduced at good pace, and the checkpoints keep it from being frustrating. Top quality art and music. My only criticisms are a few softlocks (pic included) and a few spikes that fall on you from off screen.
Viewing post in Cat-A-Combs! jam comments
Thank you! On soft blocks, we've tried to get rid of most of them, but it's still very hard because the player can die anywhere... There's a reset button for when that happens, but I wonder since you brought it up: should we somehow introduce this idea of blocking yourself and that reseting is ok and part of the gameplay? Or should we smooth our levels so that there is always a way out?