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The game has a cool aesthetic, but I'm not sure if the ending is triggered reliably.

  • The menu for the controls looks very polished, but you are actually missing the key image for shift (so blind me didn't see it :D)
  • I really like the tail following the movement of your character.
  • The level looks pretty.
  • I killed one big blocky guy in one room with a lot of the smaller enemies as well. Is he the necromancer? The game didn't end after that, but I couldn't find any other door.
  • There was the background music, but no other sound. You could use some feedback like sounds when shooting, and some screen shake when hit.

Thanks for the feedback, I kinda just hit burnout in the last few days and couldn't implement everything I wanted. We had some issues during development(pc crashing, wrong unity engine version since we wanted to use plastic as a vc) and thus I could not actually finish the boss room haha! I wanted to mainly do 3D art and focus on the designing aspects but one of our coders couldn't attend anymore so I had to write a lot of code and still actually create some assets. Your submitted game looks amazing!