It immediately reminded me of a game of hide and seek lol.
Interesting concept, but something is missing and i just can't put a finger on it.
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Hmm, I'm guessing the players get pushed into a horde of enemies too quickly. Which disable the players to learn about the mechanics and the ability of each monster. You may want to lock the first room with just 1 monster, to let the players figure out what is happening, and unlock the room by themselves.
I really like how Miyamoto Shigeru design his games with unobvious tutorial.