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(1 edit) (+1)

Thanks for the review. I've been planning to balance out the scaling since as you said, it gets too easy very fast. As for the agility, I think I'm going to add an extra mechanic like a chance to negate the damage dealt by an enemy to buff it. But it seems like I have to wait for the jam to end before I get to implement some gameplay changes.

(+1)

you should definitely look into level design a lil. maybe have different platform heights and layouts the enemies spawn on and maybe you can try to have stages where you defend a spot

I'll look into it and I'll take those suggestions into consideration. I appreciate it.