I like the game and the movement mechanics. The graphics and the sound give it also a great feel.
I did not like the special moves and the way to switch them. The idea is good, but they could have had more mechanics to them. At the moment you really only want Double Jump and only need to chain die when a monster gets too annoying to fireball .. or when I move through a wall, I need to dash. There is no real meaning to death, apart from it being the method to switch your skill. If instead of health you would also have a "Soul Health" that does not refresh but takes a hit with each death, and secondary means of the skills. like dashing also kills a monster, but it costs your health. The fireball burns the wall, but it takes longer. Double jump, similar to dash, kills the monster if you come down from high enough. There is more thinking about what to select and when to die.