Thanks a lot for the review and all suggestions, they are really helpful! There were big plans for UI - beside more noticeable Health bars, some additional info about current upgrades and statues, but not time to implement :( There is also a sad story about replay button.
I'll try to improve it after the jam, I'll be glad if you will be able to play again:)
"How many different abilities? What happens if they player dies after already gaining all of them?"
- Currently there are 6 resurrections/upgrades . Lots were planned, but started on those six.
They stack so each playthrough could be unique. Some of them(or their combination) are specified to work against a certain enemy attack. I'm thinking what is a good way maybe to "create" a build (not just receive random) but plane selection is boring, so will think:)
"How many different attack the boss has? How many different types of enemies there is?" Currently there are 3 base types of enemies (plane spiders, homing spider, the glove) - but their behaviour is configurable, so there could be created totally different attacks based on this. In the current build there is 27.