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Thanks a lot for the review and all suggestions, they are really helpful!  There were big plans for UI  -  beside more noticeable Health bars, some additional info about current upgrades and statues, but not time to implement :(  There is also a sad story about replay button.

I'll try to improve it after the jam, I'll be glad if you will be able to play again:)

"How many different abilities? What happens if they player dies after already gaining all of them?"

- Currently there are 6 resurrections/upgrades . Lots were planned, but started on those six. 

They stack so each playthrough could be unique. Some of them(or their combination) are specified to work against a certain enemy attack. I'm thinking what is a good way maybe to "create"  a build (not just receive random) but plane selection is boring, so will think:)

"How many different attack the boss has? How many different types of enemies there is?" Currently there are 3 base types of enemies (plane spiders, homing spider,  the glove) - but their behaviour is configurable, so there could be created totally  different attacks based on this. In the current build there is 27.