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Great game design!

Here's some feedback if you want it:
(If you don't want it, just message me and I'll remove it)

The levels are feel very nicely designed,
The concepts are presented in a nicely increasing level of difficulty.
I like the hints, they really match with the art style and I always understood what to do without it feeling like i'm being explicitly told.

The trail at the back of the character is a really nice touch.
The reset animation on green spikes with the sfx is really well done.

Checkpoints would be appreciated but maybe it's just cuz i'm a wuss 😆 (e.g. at the "good luck" at level 7 for e.g., I gave up on level 7, it's mean :C)
Level 8 was really cool, creative way of using the tools.
9, 10 really hard.

Bugs?:
Level 4 felt really inconsistent to me :c I felt as if I was doing the right thing but it didn't always hurt me. AH, I think I figured it out(?):  The center of the character has to touch, I don't seem to take damage if the side of Blue (I'm calling the character Blue) touches the ground first. 

A bug?: If I jump when there is a platform directly above me, I cannot seem to be able to jump anymore (unless I restart).

I was also sometimes able to double jump/jump mid air. AH: figured it out, it was actually a feature!(?)

All in all, good stuff.
Thank you for sharing!

(1 edit) (+1)

Thank you for the feedback all the bugs you mentioned I know about but didn't fix because I am a very beginner programmer to understand how to fix them, level 7 was very difficult I understand I tried to make it easier same as level 9 but level 10 is difficult if you go the obvious route you could just die from fall damage from the start.