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(+1)

From one mushroom to the other... great job! I loved the way the fungus changes appearance when he died and gained the armor. There probably should be a cooldown on the non drawn arrow attack. The best way to kill him right now is to spam the left click. And some better feedback on if you hit the right spot or if it bounced would be nice maybe some particle effects?

(+1)

thanks! We plan to add a power modifier related to how drawn the arrow is to make the player have to fully draw to get a decent shot. We also plan to add effects for arrows hitting, rocks smashing the ground, and possibly even the mushrooms steps. Currently it is just a sound effect for the arrow hitting/missing but I’m not sure it’s reliable as the mesh colliders are acting a bit weird