We really enjoyed the game, it's not far off from the enjoyment you get from games like Slay The Spire. If you continued polishing it a bit more it would definitely have selling potential. We only encountered one bug a single time when we went to the next round and the match was automatically won allowing us to choose the same power up twice. Another thing to mention is that it would be nice instead of a forced death, the enemy kept becoming stronger to scale with you as it takes the enjoyment away to have a nice desk to then die.
Viewing post in Magijack (Prototype) jam comments
Thank you!
An infinite mode is definitely coming. The current setup was made to implement a stopping point of "Wow, I beat this game! Time to move to the next one." or a reward of a good "spawn-when-you-need-it" card, but also works this way because enemies are bound to a level range (some spawn at the beginning but not at the end).
And they are getting stronger, just gotta make the sequence of enemies just loop every "final boss" kill.