Thank you for playing man! There is actually an option to disable the bullet cam or reduce the frequency, to improve this I wanted to make sure it only happened on successful shots but I had trouble reliably predicting this with it not being a hitscan bullet.
I used unreal engine however the problem is that the bullets are projectiles and the enemies can be moving, on top of that there is also a bullet drop toggle so it would need to account for that too!
There is a node called PredictProjectileMovement but I couldn't get it working so I scrapped it!