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(+1)

Awesome game, it was fun. I will just remove or make that the shoot cinematic is displayed less. Feel free to check out my game!

(+1)

Thank you for playing man! There is actually an option to disable the bullet cam or reduce the frequency, to improve this I wanted to make sure it only happened on successful shots but I had trouble reliably predicting this with it not being a hitscan bullet.

I'll check your game out tonight!

Idk what engine you used, but maybe you could use Raycast (i know thats a method in Unity)

I used unreal engine however the problem is that the bullets are projectiles and the enemies can be moving, on top of that there is also a bullet drop toggle so it would need to account for that too!

There is a node called PredictProjectileMovement but I couldn't get it working so I scrapped it!

https://docs.unrealengine.com/4.27/en-US/InteractiveExperiences/Tracing/

I managed to fix the predicted projectile movement so it works much better in 1.1 (soon to be uploaded!)