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Fun entry! Controls were somewhat clonky, especially when a new zombie spawned (seems like you were not supposed to be holding any key until it actually spawned fully), but they were very responsive when it did work. The puzzles were fun, the level design was definitely good, and I liked the way you played with lightning.

Btw; I'm not sure if you intended for the zombies to be able to jump up the walls, but you could get rid of that by applying a Physics2D Material with both the settings set to 0 :D

Good job on your submission!

thanks for the feedback on the respawn/controls front. I never had this issue in playtesting myself, and I tried to break it in many ways :D.
What browser were you using please? I'm having trouble replicating some of these player input bugs. Think it's a weird combo of the new system, WebGL, and browsers.
The zombie jump bug/feature was left in intentially, as i thought it add a bit more fun to be able to scamper up a wall at times :P,.. but I need to pin it down a bit more rather then leave it buggy :). Maybe sort out the coyette jump instead as somone else sugested.
I had forgot about physics materials for surfaces though :D, so thanks for the reminder!

Thanks for playing! I apreciate it!