Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Really liked it. the only things I saw are really nit-picks. The area in the first level where it shows "Sacrifice [E]" sends me back to the beginning rather than to the same room, and the movement seems shaky. 

I'm assuming you used transform.Translate when moving your character, as I've seen that cause the same thing during my testing. Another option would be to set the velocity of the rigid body (playerRigidBody.velocity = new Vector3(*direction*)) instead of just changing its position. 


Overall, really fun and well done!

The initial sacrific in level one was supposed to bring you back so that you can see the effect it would have if there wasn’t a respawn point. Thanks for the feedback though as it’s sometimes hard to tell what can be annoying for a user when developing!

We will definitely look into some smoother physics mechanics in the future as that appears to be a big pain point.