Thanks for the feedback. I'm trying to understand the problem you were having. I used a Unity Cinemachine follow cam, and I realize now that I didn't tune the follow damping/speed/soft-zone to account for changing player speed. Did you have highly upgraded speed when you weren't able to see where you were going? Or could you provide some more details? Thanks!
Viewing post in First Try, No Deaths jam comments
Oh ok, I get what you mean. With this camera angle it might be better if the character was a bit higher on the screen instead of centered to balance it out a bit in terms of how far ahead you can see. Or in the future I might try it with a camera that follows from behind or a mouse-controlled camera to see how that feels. Thanks!