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(3 edits)

I made the rest of the sprites, and i colored them:

i realized that Pixel Art is deceptive in its simplicity: since it’s a simpler medium, i expected the images to be simpler to design. yes, it’s easy to get started making a pixel art; but it is much harder to adjust the pixel ort, and to make new sprites based on the visual requirements that are set by the first few sprites.

i immediately thought back to the last time i worked on the visuals for my current non-jam game: that game is supposed to be stylised like a 2D cartoon, so of course i started by making 2D vector art. but i found it too hard to keep everything from looking Too flat, so i switched to 3D modelling and since then my time was much easier. that game is still stylized like a 2D cartoon thanks to using unshaded materials and an outline effect, but now it’s much easier to make these stylized visuals.

so i realized that i need to use another medium — an easy-to-edit medium — for my jam game. after a break, i will choose between Clip Art (the way that actual Surreal Memes are made) or 3D modeling.