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Thank you so much! And yeah the trails are just the default unity trail effect and for the explosions i use the default unity particle system. The critique is very very fair tbh the breaks meant a lot more during the early testing phase but in the end they're not really that useful, but now thinking about it I could maybe add a 'focus' mechanic which basically slows down all the enemies when using the breaks which could give you a huge advantage! You could take them down with ease as their projectiles are not so fast anymore. Again thank you so much for the feedback!