big scope for a jam game, but I was impressed by what you were able to include. The boss was cool and the music /sfx were very well done. Usually when someone builds a pseudo rpg for a jam, you end up with a glorified walking simulator. So nice job on getting the content you put in to a finished state. I do wish there was a mini map, or UI icons to help me know where to go. When I spawned the boss, I had no idea where to find it, and the map is pretty big to just walk around. I also had the quest board bug out after I got the boss, so i couldn't read the quest for it. dunno if I missed out on some cool flavor text there.
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Thanks Maya! Definitely a big scope and it was the smallest of all my ideas. Yeah, the bug I noticed near the submission time since the boss was the last thing I implimented and his event kinda locks out. You didn't miss any flavour in the game. I have like 4 lines recorded from Christie that I wanted to have play after. I totally get the issue with the boss, and I was worried about it. I originally had him pathing throughout the whole map, but toned it down last minute to up and down the main road so at least if you were close to the road, the 3D sound would help guide people better since I never learned how to do a minimap. And the cursor pointer was being an issue to code. But the feedback is noted and added to my list. HUGE thank you for taking the time to comment. I hope you had fun and enjoyed it!