Hello, Mark!
Just watched your video and decided to try the game as soon as possible. Overall, great work, game feels very good and even juicy in some parts (love the impact of rotating doors, heavy metallic hit sound will acompany it perfectly, when you'd get to sounds). Got myself a few Aha moments, which were quite satisfying. Really loking forward to future game progress and videos on it.
Now for what I felt need some tweaking:
- Character feels a bit lacking in speed, was finding myself pressing harder on A/D buttons while moving. Or maybe it's just me;
- Character stopping while aiming might be a bit inconvinient, when you need to adjust position a little. May be you can make it just slow down, and not full stop;
- 6th level was quite a spike in difficulty, had me scratching my head for a good 5 minutes, before I figured what was I meant to do. Having to get cube stopped by a door wasn't really intuitive;
Platforming has still crawled in your levels - this part in 6th level when you need to quicly jump over the pit and go under the press. Took me at least 10 tries to doI thought that was the solution. Look at previous point then;- Starting at the begining of the hub each time gets kinda boring. Maybe you can make character start at the level player just have finished and use starting point only on first enter and game load;
- Openning levels' doors with throwing magnet at the pipe feels new, but gets a bit annoying after some time;
That's said, I can close my eyes on all of this, just for how juicy magnet interactions feel. Really love it! <3 <3
P.S. love hand drawn settings icons, really felt your love for the game :)