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(+1)

As a fellow video and tactile game designer I didn’t find any major problems, it was a solid puzzle experience. If there are any notes, it’s on things you’re probably already working on fixing.

  • Hub is boring, but I’m sure you’re working on what it will eventually look like
  • Fonts are inconsistent, but those are placeholders
  • The black-swipe screen transition into a level works, but it doesn’t do one on level reset which is kinda jarring

The Puzzles were good, not too hard. I finished the game in 6 minutes, the 6th one took a disproportionate amount of time (the one where you have to stop the rising box with the door), but once I figured it out I went “ohhhhhhhh” out loud, which is a good sound.

I liked how all of the solutions were obvious once they were solved. Like, once you figured out what you needed to do, it wasn’t like “alright, now let me try this 6 times to see if it works” it was more “does this work… Yes! Awesome, next puzzle”

I thought the player moved and jumped pretty satisfyingly, it needs to move a little slow to keep the slow, methodical puzzle-solving theme going.