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Well done! I had a similar idea for the jam but I never got my reincarnation engine quite working right so it's interesting for me to see something like this actually working.

It's a bit hard to criticise because I think the levels not being finished is the main thing wrong with the game. Personally I'm not a fan of how slow the reincarnation process is. I think a quicker reincarnation would be more fun and flow better. If you continue working on this I think I'd want to see more switching between characters and environments that can't just be traversed by a single character. 

Thank you for playing! To be honest, I'd say 50% of my time making the game was spent on making sure the reincarnation bit worked properly. Initially, it was instantaneous, but it felt a bit cheap and like I was promoting speedrunning. My idea for the puzzles was to be more calm and relaxed, and something you would try to limit the number of times you needed to reincarnate yourself. Sadly, I didn't have time to flesh them out at all since I really wanted to add dialogue branching, as well. (It was a personal goal of mine even before the theme was announced.)