Loved the start, haha! Classic 80s arcade style gameplay was fun, too! I got up to 480 after several attempts. :)
Rezdan
Creator of
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Love this game! My only gripe is that I had no idea what I was supposed to make sometimes, so I just had to try making everything. (Maybe I missed the hints as to what the customers wanted?)
Felt bad for all those customers waiting as the character started remembering their past life, haha.
Really liked the double meaning of the word "stall", as well.
Great job!
Nice presentation! I like the 3D view, as it made it more interesting than if it was just a static screen. I kind of wish there was a little feedback on when a soul goes to heaven or hell (like maybe the previous judge is judging you with each decision), but the particle effects were nice. Funny descriptions, especially with Big Doofus, haha!
Good job!
Nice concept! I love murder mystery, detective stuff, and hunting for clues to reveal the whole story is always fun for me. I liked that you highlighted the things which can be searched, although perhaps that made it a bit too easy. Not sure if it was just me, but the camera consistently drifted to the right even when I wasn't moving, so I would recommend looking into that for any future updates/projects. Overall, though, good job! You can definitely take this prototype and expand it into a nice investigation game. :)
Thank you for playing! To be honest, I'd say 50% of my time making the game was spent on making sure the reincarnation bit worked properly. Initially, it was instantaneous, but it felt a bit cheap and like I was promoting speedrunning. My idea for the puzzles was to be more calm and relaxed, and something you would try to limit the number of times you needed to reincarnate yourself. Sadly, I didn't have time to flesh them out at all since I really wanted to add dialogue branching, as well. (It was a personal goal of mine even before the theme was announced.)
That means a lot that you went through all the dialogue options! That was definitely the part that was the most fun for me to implement. I wanted to add more levels just to have more dialogue, but as you said, placing blocks just became too time-intensive. All these nice comments are definitely making me feel like I should continue with the game, so I might just do that. :)
Thank you very much for the comments! Those are some great points, and definitely will keep them in mind if I continue working on the game and for future projects. I initially did want to make all characters feel very different (I even prototyped a fish character!) but I had to stop in order to actually submit something that was playable. :)
Thank you for playing! I thought about making the vampire guy block progression, but I didn't want to stop anyone from going through the level if they weren't interested in the dialogue. I'm still learning how to change the dialogue depending on certain variables, so the continuity is definitely something I will keep in mind in the future!
Same as the other comments, unfortunately this game would not finish loading for me. The progress bar got around 90% done and then stopped. I'm pretty sure you're good to upload an updated version so that it is playable. If you do that and leave a reply to this message, I'll play and rate it for you!
Hey! I'm replying to your questions here so anything negative sounding isn't on your main game page. Not that I have much negative to say!
I could not get past the dog in the beginning, though. I tried all actions I could do, but I could not figure out what the light bulb icon meant, and I kept dying again and again. Perhaps it's an issue with the WebGL build? I'm on a Mac, so I'm not able to play the downloadable version.
Cool new spin on Pac-Man! It was a bit difficult to collect the coins since the player can be too far on the side of the lane and completely bypass them. Not sure if that was intentional or not, but it was a bit frustrating, so something to keep in mind if you plan on any updates. Still, nice game and would totally drop in some quarters to play it if I saw it in an arcade!
That was really cool! I especially loved the start menu and intro cutscene. Now I want to learn how to do that myself! Navigation became a lot easier once I realized I can hold the left mouse button instead of clicking a bunch of times, so I would recommend mentioning that if you upload any updates. Great job!
Congrats on submitting a game! That's already a success in my book! Even if it is the beta version. Mine is also incomplete, since I wasn't able to devote much time to level design (or rather, I let myself get carried away on the programming side), but it feels good to submit something and get some feedback regardless!
Looking forward to playing your game. :)