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Rezdan

54
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3
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3
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A member registered Jun 07, 2020 · View creator page →

Creator of

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Loved the start, haha! Classic 80s arcade style gameplay was fun, too! I got up to 480 after several attempts. :)

Thank you!

Thanks for playing! I wish I had given myself enough time to actually work on level design and make some puzzles. That's why I especially liked your submission!

Fun! Really liked the overall presentation with the sound, music, UI, everything really. Was impressed also with the number of zombie fatalities which can populate the level. (I went a bit crazy with them on the later levels!) Solid level design, and great job overall!

Love this game! My only gripe is that I had no idea what I was supposed to make sometimes, so I just had to try making everything. (Maybe I missed the hints as to what the customers wanted?)

Felt bad for all those customers waiting as the character started remembering their past life, haha. 

Really liked the double meaning of the word "stall", as well.

Great job!

Nice presentation! I like the 3D view, as it made it more interesting than if it was just a static screen. I kind of wish there was a little feedback on when a soul goes to heaven or hell (like maybe the previous judge is judging you with each decision), but the particle effects were nice. Funny descriptions, especially with Big Doofus, haha!

Good job!

Super cool presentation! I think the graphics made it too hard to tell what was going on, but maybe it's because I played the WebGL version? The camera got blocked very often for me, as well. Love the sounds and voice! Awesome job!

This is your first game? Good job! I really liked the art style, too. :)

The controls made the game quite difficult. I wish I was able to jump just a bit higher, but I'm sure you're aware of that already.

Keep it up!

Nice concept! I love murder mystery, detective stuff, and hunting for clues to reveal the whole story is always fun for me. I liked that you highlighted the things which can be searched, although perhaps that made it a bit too easy. Not sure if it was just me, but the camera consistently drifted to the right even when I wasn't moving, so I would recommend looking into that for any future updates/projects. Overall, though, good job! You can definitely take this prototype and expand it into a nice investigation game. :)

There was a lot going on for me, so I'm not sure I completely understood what I was doing, but the visuals were nice, and the expanding board was really cool! Good job!

Nice game! I kinda wish I was able to move the camera around, but wasn't really necessary. The controls seemed to lag a bit, also, so I died quite a bit. I liked the transformations and ability to eat to regain health. Good job!

Good stuff! I got three of the achievements: Standard, Hidden, and Soul, but couldn't find the last one! I enjoyed playing it, though it would benefit a lot from even some simple sounds and music.

Thanks for playing! I'm glad you enjoyed it. :)

Thanks for the kind words! I guess if Slartibartfast wants it, then it must be done! :)

Thank you for playing!

I wasn't able to finish all the levels when I played it before, but I might give it another go sometime! I didn't encounter any bugs during my playthrough, so good job!

Those were some awesome level transitions! And thank you for not making me restart from Level 1 each time I died, haha! The wall jump mechanic on Level 5 was confusing to figure out, but I got there in the end. :)

Thank you very much for the kind words! :)

Thank you for playing! To be honest, I'd say 50% of my time making the game was spent on making sure the reincarnation bit worked properly. Initially, it was instantaneous, but it felt a bit cheap and like I was promoting speedrunning. My idea for the puzzles was to be more calm and relaxed, and something you would try to limit the number of times you needed to reincarnate yourself. Sadly, I didn't have time to flesh them out at all since I really wanted to add dialogue branching, as well. (It was a personal goal of mine even before the theme was announced.)

That means a lot that you went through all the dialogue options! That was definitely the part that was the most fun for me to implement. I wanted to add more levels just to have more dialogue, but as you said, placing blocks just became too time-intensive. All these nice comments are definitely making me feel like I should continue with the game, so I might just do that. :)

Thank you for the kind words! :)

Thank you! The cat climbing mechanic was the very last thing I implemented to try to make it feel at least somewhat different from the girl, so it's definitely still half-baked. But, definitely one of the things I'll be improving on first in future iterations, as well!

Thank you for the kind words! I'm happy you enjoyed it, and for the motivation to continue working on the game. :)

Thank you very much for the comments! Those are some great points, and definitely will keep them in mind if I continue working on the game and for future projects. I initially did want to make all characters feel very different (I even prototyped a fish character!) but I had to stop in order to actually submit something that was playable. :)

Thank you! I tried to make the help text toggle by pressing H, but I accidentally made it impossible to read at the very beginning. Oops!

Thanks! Definitely not stupid. I realized after uploading the WebGL build that I blocked the text telling you which buttons do what at the very beginning, so that's definitely on me.

Thank you for playing! I thought about making the vampire guy block progression, but I didn't want to stop anyone from going through the level if they weren't interested in the dialogue. I'm still learning how to change the dialogue depending on certain variables, so the continuity is definitely something I will keep in mind in the future!

Same as the other comments, unfortunately this game would not finish loading for me. The progress bar got around 90% done and then stopped. I'm pretty sure you're good to upload an updated version so that it is playable. If you do that and leave a reply to this message, I'll play and rate it for you!

That was fun! I like the minimal design of the graphics, and that particle effect when firing was really satisfying. Maybe I'm just bad at these kind of games, but I found it really difficult to aim and kept getting blasted myself, but that also made it feel more intense. Good job!

Good going for your first 2D game! I also experienced the bug where I got stuck in the wall and couldn't continue, so I would definitely recommend fixing that first if you do any further updates. Cool level design with the enemies and obstacles to overcome. Keep it up!

Hey! I'm replying to your questions here so anything negative sounding isn't on your main game page. Not that I have much negative to say!

I could not get past the dog in the beginning, though. I tried all actions I could do, but I could not figure out what the light bulb icon meant, and I kept dying again and again. Perhaps it's an issue with the WebGL build? I'm on a Mac, so I'm not able to play the downloadable version.

Cool new spin on Pac-Man! It was a bit difficult to collect the coins since the player can be too far on the side of the lane and completely bypass them. Not sure if that was intentional or not, but it was a bit frustrating, so something to keep in mind if you plan on any updates. Still, nice game and would totally drop in some quarters to play it if I saw it in an arcade!

That was really cool! I especially loved the start menu and intro cutscene. Now I want to learn how to do that myself! Navigation became a lot easier once I realized I can hold the left mouse button instead of clicking a bunch of times, so I would recommend mentioning that if you upload any updates. Great job!

Nice concept! I really like the level design you have for the puzzles. It's something I struggled a lot with my game. This was a lot of fun, thanks!

Cool game! I like how new game mechanics continued to be introduced the further you played. That was fun!

Love the graphics! And a nice relaxing soundtrack, too. Sadly, my 9 lives did not last very long, but it was fun while it lasted.

Great job with the game!

Awesome game! I suck at tower defense games, so I didn't make it very far, but it was still a lot of fun. :)

Love the main menu, intro card, and menus between levels and after game over. They really add a lot to making this game feel very polished. Great job!

You can share it here if you'd like to invite people to start playing it early. I linked mine in another thread somewhere, but I'm just trying to be active in this community and don't want to feel like I'm spamming it.

Congrats on submitting a game! That's already a success in my book! Even if it is the beta version. Mine is also incomplete, since I wasn't able to devote much time to level design (or rather, I let myself get carried away on the programming side), but it feels good to submit something and get some feedback regardless!

Looking forward to playing your game. :)