We promised and we delivered!
Patient Z has been updated with the following:
- Fixed a bug where sometimes players cannot pick up items (Unity's OnTriggerEnter2D was not always being called, so we replaced it with OnTriggerStay2D)
- Improved AI pathing
- Fixed object layering
- Rebalanced difficulty by:
- spacing out the map
- increasing patient expiration time from 15 to 20 seconds
- resetting patients' expiration time in between requests