Thank you for the kind words! Wish I had more time to add more levels, but at least the foundation is there!
danceswithpixels
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I appreciate the feedback!
Unfortunately, I didn't have much time to spend on this jam and was hoping that the first few levels would be simple enough to convey the mechanics. In retrospect, I now realize that they might have been TOO simple to convey anything.
When time permits, I'll add clearer instructions to the game page.
Regardless, thanks for checking out my submission!
Appreciate the comment and you're absolutely right! The consensus seems to be that it's on the harder side, but our naive and optimistic interpretation of that is that there's at least some progression in the form of a learning curve :P
Regardless, I appreciate your honest feedback and it's certainly a lesson we'll take into our next game!
Thanks for the compliments and feedback!
We actually shared some of the same ideas during development (using medical items to slow down zombies, making this a level-based game where saving 5 patients would advance you to the next level). But due to time-constraints, we ended up just focusing on delivering a minimum viable product.
Sounds like we're on the same wavelength!
Had a fun time and got all the way up to level 7! The main feedback from me is that the game's a bit too easy. I found myself chomping away at the white shirts without much consequence since I could easily rebuild my health by eating everyone else. But other than that, I loved the animations and graphics!
Had a fun time and got all the way up to level 7! The main feedback from me is that the game's a bit too easy. I found myself chomping away at the white shirts without much consequence since I could easily rebuild my health by eating everyone else. But other than that, I loved the animations and graphics!
It's extremely impressive to me that you got a fully functional (and extremely unique) multiplayer game ready in a span of the jam!
I wasn't experiencing the issues other players were encountering, so maybe I'm lucky. The game felt great and responsive. It's also fascinating to see games made outside of Unity, so I'll definitely be looking through your source code!
It's extremely impressive to me that you got a fully functional (and extremely unique) multiplayer game ready in a span of the jam!
I wasn't experiencing the issues other players were encountering, so maybe I'm lucky. The game felt great and responsive. It's also fascinating to see games made outside of Unity, so I'll definitely be looking through your source code!
We promised and we delivered!
Patient Z has been updated with the following:
- Fixed a bug where sometimes players cannot pick up items (Unity's OnTriggerEnter2D was not always being called, so we replaced it with OnTriggerStay2D)
- Improved AI pathing
- Fixed object layering
- Rebalanced difficulty by:
- spacing out the map
- increasing patient expiration time from 15 to 20 seconds
- resetting patients' expiration time in between requests