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(+1)

Very strong aesthetic and nice idea.

It's very random, but lets you somewhat control the risk - and if you get a lot of attack built up, you get a very satisfying series of smacks!

Though it felt like TOO much RNG. There is always a possibility that when you roll, you're immediately toast. Unless you use black dice. So the best (and, seemingly, only) strat was to only use white dice (so you can beat the enemy in ONE (or one and another) turn with the x2 attack) with black dice (so the high skull chance is counteracted by an existing maximum skull-per-turn count)

The active abilities were pretty useful and gave much more control over the situation! And the marrying mechanic was well tuned so it did not feel like just a plain ol' character selection.

Thanks for the feedback, and I 100% agree, right now the RNG is a bit out of hand.  And funny enough, gambling on a white die was how I also beat the game while testing haha. If you have any ideas on how to fight the RNG I am all ears as I plan to expand the game!

Im glad you enjoyed the game and Marriage mechanics!

Thanks again!