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(+1)

Neat little game you have here or let's say the start of a great game! The movement of the enemies in response to the player is great, the projectile arcs are very cool and the thing I love the most ist that projectiles interact with each other! Hope you find a way to make it so that standing close to enemies and spamming attack is not the best strategy! °^^

(+1)

thanks for the feedback! Yes, standing close to enemies and spamming is a problem, I think there are a few ways to fix it:

  • Enemies that are stationary and positioned out of reach, e.g. the big bouncy ball one near the start
  • Enemies fire more rapidly if you're within a certain range
  • Enemies that run up to you and explode
  • More varied enemy movement, e.g. enemies that retreat much more quicky, enemies that jump stone, or enemies that dash at you and cause contact damage

I like all these ideas! To make it even better leave some of the enemy behaviour you have at the moment in so that people can find the "exploit" and then when they keep trying to use it you confront them with an enemy that totally outplays them! I bet that would be a great moment :D

ahahaha yep that's a great idea, I love that 😁