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(+1)

This looks great! I like the shininess, the particles, the transparencies, great job.

One great addition (yet not an easy one at all) would be to make sure that the level adapts to the movement combination available each time, so the player always has an option. I felt like I would die really quickly if I didn't have a key to move left or right.

Keep at it!

(+1)

yup some combos are just really good or really sucky. My plan for following iterations is to figure out some combos which should not happen, and diversify obstacles so that all combinations which will end up happening will have a chance... but there was no time. Definitely on the todo list tho =)