wow! great demo
A few complaints:
- The hub green pipes being negative magnets feels a bit weird, i feel like maybe they ought to be either negative buttons or non magnetic pipes? not sure, but it seems to go against some of the language of magnets in the rest of the game
- the flipping doors lock you into failed attempts and force you to restart in unpleasant ways a lot of the time (based on other comments I think the word is softlock?)
- It's unclear in the very beginning (tutorial?) that you can change the polarity when you are not holding the magnet, and that that ability is dependent on waking the magnet up first. this is somewhat intuitive and taught to you in the first puzzle, but I got myself stuck in the tutorial by accidentally flipping the polarity and causing a flip door to shut behind me, which seemed like I had lost the magnet permanently until I figured it out.
- I wanted to move while aiming so badly. It was unsatisfying that I couldn't, though maybe theres a fix to make it feel better to switch between moving and aiming?
- It's unclear where the bottom of a magnetic field is. I want to know exactly where the line is since it is clearly a hard line after which the magnet will not be attracted. (I noticed this in the level where the key is beneath 2 drill bits)
- i was confused by the smiley face icon
A few positive comments:
- felt excellent to control
- puzzles felt centered on the magnet
- i felt connected to my lil robot guy and the magnet, i want a little more about them going into this
- assets all fit well together
- tbh great job on all the art, it highlights what needs attention, and pushes back what doesnt.
- I left wanting more!