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contrick

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A member registered May 03, 2018

Recent community posts

I just gave it a shot and had no issues this time... I wonder what's changed? Not sure how much more I can investigate, but I'll let you know if I figure it out. If not, apologies for wasting your time on it!

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It happened first in-browser, then I downloaded it to see if it worked that way, which was not the case. I believe there was an error message window when I downloaded, I can try again and send the message (assuming i'm remembering correctly) if you'd like!

Enjoyed the game a lot! but I had to skip unlocking the last book because the sum crashed my game every time i tried it!

got stuck! but otherwise i like it, the style is very cute

this is v cool! shoutout to "fastidious architecture". if y'all make more music let me know

playing through again to check out what i missed and had the same issue with the questions... maybe it's a joke i'm not getting. but i did see a few new games I had missed! maybe my fiddling messed up more than I thought! now I'm stuck at the "related keys" puzzle, can't seem to figure out how to end it...

i believe i had an impossible maze... assuming there were definite go / no-go keys, rather than sequences that would change the behavior of certain keys.

I'm also just no good at the "spinner" level, though i believe skipping that may have screwed up the following part a bit... the questions didn't seem to display, i ended up getting through it by key mashing lol, after which Antonin very quickly pressed a bunch of number keys before moving on. Also, the keys for GERMANY were highlighted throughout the quick typing section, despite that not being the answer...

much love, had fun with this (though it was frustrating at times, the save was easy to edit :P) i hope this is the start of a less shitty year for you!

on chrome and firefox (i think its the same on most modern browsers), hit F12 to open devtools. if that doesn't work on your browser, you can probably find the shortcut online. once in devtools, you should see tabs (elements, console, sources, etc). when you open the console after a crash, you should see the error as the most recent console message. it may have a dropdown, I would open that up!

I've been getting it while building Golems, unless you mean the enemy deck? Both times it happened at the end of the different level 2 decks.

Wow, you're quick! I was able to get through the crashing run, but in a diff run, I got the same array index error in the console at the same moment (the shuffle/stacking animation), this time with a black screen instead of a frozen one...

crashes frequently after "CARDS UNLOCKED" when the deck is animating back into a pile... but I'm loving the game!

the very long bridge broke my heart

Such a cool way to tell a story! Clean, fun and inspiring. thank you for making this!

Great! glad I had the right log file!

I'm pretty sure I rebooted the game right after but that might've been the only time (meaning it should be the prev.log, right?) but its hard to be sure, I've been playing a whole lot...

Player.log https://pastebin.com/PsDZTJ4d

Player-prev.log https://pastebin.com/XKgXkP3S

Found a bug where all the enemies just stop acting entirely. Their turn bars just aren't filling up...

wow! great demo

A few complaints:

  • The hub green pipes being negative magnets feels a bit weird, i feel like maybe they ought to be either negative buttons or non magnetic pipes? not sure, but it seems to go against some of the language of magnets in the rest of the game
  • the flipping doors lock you into failed attempts and force you to restart in unpleasant ways a lot of the time (based on other comments I think the word is softlock?)
  • It's unclear in the very beginning (tutorial?) that you can change the polarity when you are not holding the magnet, and that that ability is dependent on waking the magnet up first. this is somewhat intuitive and taught to you in the first puzzle, but I got myself stuck in the tutorial by accidentally flipping the polarity and causing a flip door to shut behind me, which seemed like I had lost the magnet permanently until I figured it out.
  • I wanted to move while aiming so badly. It was unsatisfying that I couldn't, though maybe theres a fix to make it feel better to switch between moving and aiming?
  • It's unclear where the bottom of a magnetic field is. I want to know exactly where the line is since it is clearly a hard line after which the magnet will not be attracted. (I noticed this in the level where the key is beneath 2 drill bits)
  • i was confused by the smiley face icon

A few positive comments:

  • felt excellent to control
  • puzzles felt centered on the magnet
  • i felt connected to my lil robot guy and the magnet, i want a little more about them going into this
  • assets all fit well together
    • tbh great job on all the art, it highlights what needs attention, and pushes back what doesnt.
  • I left wanting more!

very exciting! super looking forward to seeing what you've got!

Love this game, and the few others of yours ive played! ive gotta through the backlog! Are you allowed to upload a separate "Post-7DRL version"? I want to play more of this but I keep running into the bugs that you say you've fixed... Either way, i'll be back when the jam is over!