Really good use of narrative to drive the mechanics. The hands could be pretty hard to see, though maybe that was intentional. One thing I struggled with was the jumping, like I couldn't jump to the side without already moving in that direction. I'm not suggesting free movement in the air, but it might help to have a few frames of buffer, so if you try to press jump and move at the same time, it will read as a sideways jump even if the sideways button comes in a frame or two late. That said, really good entry and use of the theme.