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Wow thank you very much for playing and you thorough feedback! Very much appreciated! 

The lighting was a very late addition as I did not even know such a thing was possible with pixel art but it actually works quite easily thanks to unity! Yes the growth circles definitely need some visual work but to be honest I did not find a way to make scaleable pixel art look good... But I will try a few things out and see if anything looks good! Font will also be added I just did not have the time as I had to choose if I wanted to implement the generation mechanic or add more smaller things like more sounds and a font.

The reward tuning also needs some love especially a pickup sound for some more juice!

I also thought about a dodge roll might look into that ! 

Yeah the anchored turrets are a design choice I don't know if I'm quite happy with in the end. My Idea was that you had to move the small ones to the stationary ones so it becomes a little bit more tactical of when you kill them. I will most likely add a few more enemy types which will be mobile!

I'm so so glad that you got the generational part my fear was that people would beat the boss and be like all right that way nice but not catch on to that they get respawned as a blue player °^^ So thank you very much for noticing!!

Ohhh I'm super glad you enjoyed the boss fight it was really fun to create but super hard to balance! I definitely want to work more on bosses in the future they are just such a cool mechanic!

Again thank you very much for playing my game and taking your time for such extensive feedback!