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(+1)

Fun

Very enjoyable. The mechanic felt unique and I didn't have any issues jumping in and playing.

Aesthetics

Great. The pixel art sprites are all very well done. I was impressed there was a working lighting system.  I would have liked the growth circles to have sprites as well, and a pixel art font would have been nice, but otherwise it looks great. The boss fight was especially cool.

Music

The music was alright. It could be better. The mood was right, but it felt outdated. 

Sound

Great sounds. No complaints. 10/10

Mechanics

The growth circle mechanic is cool, and I like how you can choose between making a bunch of small circles, or a few big ones to change your end room rewards.  The rewards didn't really feel impactful though, outside of increased max hp. 

Movement felt great. It did feel a little linear though. Maybe some acceleration and deceleration? Or perhaps a dodge roll? Something to break up the movement.  

I didn't like the anchored turrets. I wanted the option to kite all enemies into one big circle, and the turrets didn't let me. 

Story

I liked the premise. What really did it for me though, was when you bet the game,  it lets you become the son of the boss you just beat. That was a stroke of genius. I would love to see an entire game about that mechanic by itself. 

Theme

This fit the death is only the beginning in two ways, the first was with growth circles, and the second was with the generational story.  Both are unique and have a lot of potential. 

The art and sounds also fit very well into the setting.

I do want to mention something else: The boss fight was fantastic. Those take forever to build, so I just wanted to praise you for adding one that felt satisfying. 

Wow thank you very much for playing and you thorough feedback! Very much appreciated! 

The lighting was a very late addition as I did not even know such a thing was possible with pixel art but it actually works quite easily thanks to unity! Yes the growth circles definitely need some visual work but to be honest I did not find a way to make scaleable pixel art look good... But I will try a few things out and see if anything looks good! Font will also be added I just did not have the time as I had to choose if I wanted to implement the generation mechanic or add more smaller things like more sounds and a font.

The reward tuning also needs some love especially a pickup sound for some more juice!

I also thought about a dodge roll might look into that ! 

Yeah the anchored turrets are a design choice I don't know if I'm quite happy with in the end. My Idea was that you had to move the small ones to the stationary ones so it becomes a little bit more tactical of when you kill them. I will most likely add a few more enemy types which will be mobile!

I'm so so glad that you got the generational part my fear was that people would beat the boss and be like all right that way nice but not catch on to that they get respawned as a blue player °^^ So thank you very much for noticing!!

Ohhh I'm super glad you enjoyed the boss fight it was really fun to create but super hard to balance! I definitely want to work more on bosses in the future they are just such a cool mechanic!

Again thank you very much for playing my game and taking your time for such extensive feedback!