Hey, thank you for your breakdown! I think we took a little bit of a gamble with the control scheme. If it were up to me, I would have also made the Stealth key an on-screen button– it was kind of our design gimmick of making the entire interface and HUD take place in-world. I hope that if we stick with the idea we can fine tune the jank to make it a bit less frustrating.
WebGL is brand new– we couldn’t even get the game to run before yesterday because of a Resources bug and had to refactor our name generator entirely just to pull it off. Likewise, the massive amounts of missing space on that screen you’re looking at… there should be two ASCII animations playing, but WebGL video playback is a nightmare. I’ve spent hours trying to get them to display without making a mess of the colors and dropping the framerate into the single digits. Hopefully these two particularly nasty bugs will be wrapped up soon.
The name bug is exclusively on WebGL and exclusively happens when appending a “, “ string, making me think it’s some kind of browser specific carriage return symbol I need to get away from– you’ll notice overlapping doesn’t happen on the bail offering string, which appends “,000,000.00.” Oh, the joy of programming :’)
Thanks for giving the game a go, and sorry for some of the jank! We had a fairly busy schedule during the jam runtime and there’s definitely a lot of things I would have liked to touch on in the jam with more time.