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(1 edit)

I wrote out my thoughts as you play! To start out, really fun and fantastic job!

Here's what my notes were:

A little too slippery: maybe stop more on edges --- Future Nia comment: I didn't mind controls at all later on, so probably not a big issue.

Restart symbol not clear on first playthrough --- Future Nia comment: Maybe just have a blue bar that fills it up ala Smash? Not a huge issue though.

Maybe auto repick up magnet when run into it? I don't think it would change any puzzles, and it would make the magnet feel a lot more related to you.

Magnet only walls are good idea, but maybe make them look different, like transparent, so it makes more in-game sense why the magnet can go through

You're pulled closer to opposite sign doors, but you aren't pushed away by same sign doors? A little strange

Angled buttons are a neat idea, but you just also be able to jump on them rather than fall off

Puzzle with falling magnet was a good aha moment because it required experimentation: I said "aha" out loud". I discovered something important by accident, which is always nice!

It registers mouse clicks when you're in a different window, leading to character throwing as soon as you reopen

I HAD TWO AHA MOMENTS in same level! It seemed impossible, and then it hit me!

It's fun to repeatedly rhythmically press F and swing magnet back and forth through the doors: maybe make that a thing you do? :p --- Future Nia Comment: Yes you do!!

Spawn out of door of previous level? also kind of fun to run through to new door as a victory lap though

Now I'm pulled to door of different sign? This didn't happen earlier

I'm saying "ohhhh" a lot and that's good :D

Kind of weird that the magnet has only one pole---it's a game about magnets, but the magnet does something physically impossible, ha ha. It's a magical magnet!

I'm thinking! :DD

Sometimes a bit boring, but I think music will INSTANTLY solve that problem :D

I said yeah!

I'm talking out loud! :OOO 

"ohhhh it's solved" the solution I thought it would be wasn't it, ha ha.  But the correct solution was very enlightening that I stumbled into. Blocks (well, doors in this case) can block other blocks!

I said "clever!" :DD

I really do think run auto pick magnet will make the game control so fluidly.

Maybe make it so you can throw magnet while moving? Would be a bit less choppy.

Hope this was helpful! Thank you for releasing this demo! :D