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Great idea! Took me some time to realize what i need to do, after reading a comment about spamming space, understood what i need to do and actually completed the game! I admired that you took that important and actual theme for you game and support you with that!

About game, actually, T-Poses made me have a laugh for some time, and maybe, as some easter egg, add some characters t-pose in background? But, if seriosly, i didn't understand clear what happened to every girl in game, but with some additions like animations to the game it can be easier.

Decorations in that game are wonderful, every location is memorable and beautiful, with some work with lighting they will look exceptional! Enjoyed your style with 3D-modeling very much, good job!

About mechanic of replaying, it may require some additional work, but if you can add something to each replay, so you don't look at the same scene with some additions for entire playtime, it will be great. Maybe speeding up every scene, where you can't act, so you spend less time just watching? As an idea, you can make something like QTE for helping a girl.

Also, it will be nice, if you make character hold object in hand, that she picked up.

Picture in the end is awesome, it was really heartwarming final!

Great work, would love to see this game evolve in its final form!

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Hi. Thank you for your feedbacks! I'm glad to hear that the choice of theme means something for you too :)

Of course, the actual state of the game doesn't represent the original aspirations. I plan to start creating the characters animations during June, to avoid the funny part of T-Poses everywhere. Ideally, I would like to replace the UI elements by diegetic signs, and I guess adding animations should help a lot to reach this goal.

The easter egg suggestion is awesoem, I will definitly think about it XD

About the mechanics, I agree that it may require some additional work. Except in the first picture (where Anna tags the shop window with the punk slogan), there is nothing. My idea is to add visual and audio feedback every time you try to help a friend, even if it's not with the right item.

I want to keep the gameplay as simple as possible to be able to reach non-gamers persons but the idea of QTE is appealing. Maybe something like « Ok, you can take 2 or 3 spraypaints and use them wherever you want, but each try will consume one object ». So you can't just spam each picture and have to understand each girl's feelings, behaviours and hobbies. And there are funny animated scenes when it's not the right item.

As you can see, there is no shortage of ideas. I have to schedule this now ^^

Hi! Glad to read your detailed reply! First of all, good luck with development! Sincerely hope you can achive all your goals and make the game you want!

Thought about gameplay and want to share an idea with you, maybe replaying day will lose it's progress, something like Groundhog day, and to complete you need to find a strategy to help them all in one try. It'll still keep that mechanic of helping each day, but will involve more thought process, cause you need to do everything at right time with right tool in one run.

But i see, that you try to make game reachable for non-gamers, and that's great goal! In that case you really want to make game as accessible as possible, maybe diegetic signs is great way, but you sure need some UI elements, something like which button to press,  just to keep non-gamer in an environment where he understands what everything works.

Also, loved an idea that there will be funny animated scenes when failing to use item!

Again, good luck with your work, surely will follow your game!