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(+1)

Nice and fun game I had a great time playing it, Aesthetics and music are fine, I would have added more sfx in particular to give feedback to the player when he is being hit. 

However I feel the difficulty scaling should be adjusted: is way too easy to become invincible by putting enough points into fire rate and power, maybe you should implement a level progression in terms of points to spend (eg 100 for level 2, 125 for level 3 etc). 

Also I found spending points in acrobatics worthless because, again, with enough fire rate and power there is nothing that can stop you and, while it is very satisfing being a mage god, it made me loose interest. Finally, I think there should be an automatic difficulty scaling even if you don't die, or the game can easily become stagnant. 

Good job overall!

Thanks a lot for the very detailed review. It helps a lot.

For the damage sfx, I guess I should have raised the volume for it a bit higher since it gets easily buried within the music; making it not that noticeable. As for the level progression in terms of points, yes I agree I'll be implementing that change in my game's next update.

For the acrobatics stat, I think I'm going to buff it by implementing an extra mechanic to add a chance to negate an enemy's damage in the next patch. I'll also make sure to make the game harder in the late-game to keep it challenging and interesting.

As for the scaling, there's actually already an automatic difficulty scaling. The amount of deaths just makes it faster to go from difficulty 1 to 15 compared to having no deaths.

Overall, thanks again for the detailed feedback as it really helps me a lot in terms of game design.