Nice looking game. Very frustrating design though.
Congrats on completing your first jam. I hope you keep making games!
The game controls pretty well and the idea is straightforward and simple. perfect for a jam. However, there were a few points that were a bit player unfriendly. The first was just the camera. The wobbling background parallax being tied to player movement felt a bit disorienting. Also, traps being hidden just below camera on a jump down, or just above camera, or even at the end of a fast moving platform didn't feel good to die to. Especially when the game "gets harder" for dying more, tricking the player with deaths they didn't know to avoid creates ill will between the player and designer. Also, the hitboxes on spikes/traps were a bit inconsistent. The floor spikes could hit you without touching them whereas some of the falling blocks could graze you and not kill you. Generally, making enemy hitboxes slightly smaller to give players an advantage feels better gameplay wise, even if it doesn't look realistic on paper.
Overall, y'all did a great job on your first game jam. Well done!