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(+1)

Nice looking game. Very frustrating design though.

Congrats on completing your first jam. I hope you keep making games!

The game controls pretty well and the idea is straightforward and simple. perfect for a jam. However, there were a few points that were a bit player unfriendly. The first was just the camera. The wobbling background parallax being tied to player movement felt a bit disorienting. Also, traps being hidden just below camera on a jump down, or just above camera, or even at the end of a fast moving platform didn't feel good to die to. Especially when the game "gets harder" for dying more, tricking the player with deaths they didn't know to avoid creates ill will between the player and designer. Also, the hitboxes on spikes/traps were a bit inconsistent. The floor spikes could hit you without touching them whereas some of the falling blocks could graze you and not kill you. Generally, making enemy hitboxes  slightly smaller to give players an advantage feels better gameplay wise, even if it doesn't look realistic on paper. 

Overall, y'all did a great job on your first game jam. Well done!

(+1)

Thank you for trying out our game!

Just to give insight on why things were the way they were at this time:

The parallax background was fine when I was testing it on the Unity Editor but I didn't notice that it would affect other players too much when it has been deployed. I'll make sure to check on it and reduce the speed so it will feel more in the background, but the behavior where it shifts depending on the player direction is intended so as to make it look like the player is going around the world and that the world is "huge".

Regarding the hidden enemies and spikes, the game was supposed to be for a 1920x1080 resolution but I encountered issues when uploading it here so I had to downscale it to 800x600, resulting in making it harder than it already is due to the smaller area of vision. There were also intended hidden enemies especially on the last level so it would feel like the "last, hardest level", but I guess it became too hard due to the resolution issue since even I took quite a time before I finished some of the levels after uploading.

The falling blocks having smaller hitbox than they look are intended so there could be a way for the player to "squeeze" themselves in some cases, but I didn't expect that the floor spikes would have a weird hitbox. I made them exactly as how the spikes look like so it's possible that it may be the player's, but I'll see what I can do with them to make them a bit more "friendlier" towards both experienced and new players alike.

Still, thank you for trying the game and for your feedback! I learned a lot and I'll make sure to keep it in mind. We're really glad that we were able to complete the game before the jam ended.

(+1)

Thanks for the detailed reply :)

Don't worry about "fixing" this game though. Jam games are good for practice and I think they're fine left as they are so you can learn from them, so don't sweat needing to fix everything. Sorry you had resolution export issues. Those are a huge pain. I know the struggle. 

Good luck in your dev journey!