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(+1)

Wow this was great. I don't really play a lot of 2d games. But this one felt amazing. The Player controller felt just right (not too slippery and yet not stiff, with the right amount of gravity). The game mechanic of dying and seeing your previous self is amazing. I am not sure if this is a common game mechanic, but I have never seen it before and I must say I think its amazing. Also The music choice is really fitting.

I did encounter 2 bugs:

1) not being able to move next to the moving platform (my player character could look left and right but it was stuck).  

2) My player wasn't respawning after it had died.

But you probably already know about those seeing as you mentioned it in your description. 

One thing I noticed was that when you try to jump too close to the edge of a platform that your jumps wouldn't register. (Which was what caused many of my deaths.) I feel like adding a bit of coyote time would improve this. Overall great job loved it.

Thanks for you comments and feedback!

It's really good to hear that the controlling the character felt fluent. This is something that I have previously fight with a lot but luckily this time I luckily was able to use my previous experience with that and I was pretty happy about the movement myself also. I'm also very happy to hear that you liked the game mechanic. I don't believe it to be common (as I haven't seen games like that either) but I'm almost certain that I'm not the first person on Earth to get that idea. The background music was actually composed by me so good that it worked also.

About the issues you found:
1) Were you standing on the moving platform when this happened? I have had the same issue sometimes but it does not happen every time so it's really difficult to debug!
2) This one I heard first time about when some other player commented the same. I have know idea why it happens so I cannot fix it (and anyway the jam time is already ended so I shouldn't do a lot of edits). But I added a restart button (esc) to have at least one way to recover from that issue. Even if it's not very elegant it's better than starting from the beginning.
Jumping) This is a good suggestion! I won't probably edit this game a lot anymore after the jam but I will keep this in mind when I'm working with next platformer project.