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about the camera and movement

top down games usually have the aswd keys ignore the camera direction and move on tis own, and have the mouse cursor be onscreen and the player shoot in its direction (i think). in your game it is very different and i have to say that at first it was so disorienting that i considered closing it off. ive seen in it's itch page someone praised the controls because it makes it feel "unique", ill have to disagree to an extent - it is definitely too clanky to leave as is but is see his point. anyway i wont dwell on this because you pointed out that this is an early alpha.
i also dont understand how it fits the theme but this may just be me. would you care to exlpain?

overall this is actually quite fun, after a few attempts i managed to take down all of the NPCs. 

(+1)

Hi, thanks for the feedback. When playing a bit I’ve also noticed that the controls can get quite irritating. I think I would need to create the game around those controls to support this uniqness if I want to leave it that way. If I can’t succeed with this it’s probably best to align the controls to the screen.

The tag line “Kill your higher ups to get up the corporation ladder” came from the initial idea session on YouTube and I liked the idea. The match for the topic would be that the death of your higher up is the beginning for your next step in the career (until you finally become the CEO which can be seen as the beginning of a new/different life).