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Kurthos Studio

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A member registered Jan 28, 2022 · View creator page →

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I like the idea of having a game that does not use a player pawn and still is feeling like a journey. The concept is sound. The music does not really fit the theme. The riddles were too easy as the 1st and 3rd level seem to have the same solution. The text should be appearing much faster imho. All in all it was short but fun to experience.

It’s stuck as I can turn but not move.

It’s this level. When I switch to desktop and go back into the game I can move again. After one block dies, the next block again is unable to move.

Implementing chess in 2 days is an extreme accomplishment. Props to you. I was working on chess for weeks without a working AI. I love to see the code.

Interesting variant of Vampire Survivors. For me the movement of the player pawn and the weapons was a bit too slow. The music did not fit at all imho. After all it was a bit fun to play. I liked Vampire Survivors a lot and I think the genre is open for more titles with some innovative gameplay.

After I understood what I was picking up, it actually created a nice aha moment in me. The level design is gorgeous. I had some problems with the controls. Would have been better to have the controls concentrated on the mouse imho (e.g. rotating when mmb is pressed).

Wow. This is awesome and from all games I saw up until now, fit’s the theme best. I could not play further than level 8 (I think) as the controls got somehow disabled there. Until then it feeled already like a very finished and well thought of game.

You should bring this to the finish line as this has potential.

Interesting concept. I did not really get the controls in the 3rd dimension as to what I need to do to “eat” the black boxes. First floor stressed me out a bit but on the second try I got it. I think the time of 60s is a bit too long as I’ve waited 40s after I got to 25 points.

Thanks for pointing this out. Now my gaming skills confidence is back at normal level. :D Works for me now.

Ah yes I got the thrill by rushing over an enemy loading it’s gun. That is actually a very good feature.

I love the idea that you need to “earn” your munition. Also the graphics and the splatter give an immersive athmosphere.

I like the artstyle and the game feels good to play.

Hi, thanks for the feedback. When playing a bit I’ve also noticed that the controls can get quite irritating. I think I would need to create the game around those controls to support this uniqness if I want to leave it that way. If I can’t succeed with this it’s probably best to align the controls to the screen.

The tag line “Kill your higher ups to get up the corporation ladder” came from the initial idea session on YouTube and I liked the idea. The match for the topic would be that the death of your higher up is the beginning for your next step in the career (until you finally become the CEO which can be seen as the beginning of a new/different life).

Thanks. There is currently no sound implemented.

The rotation makes it very hard to not be hit later on. The game made me laugh joyful and I like the idea of the stretching when next to the black hole.

I like the artwork and the music. That is some nice vibe. The music matched the game pace. Would be nice if the character would move faster after gathering legs as the movement speed gets tedious in the long run.

I’ve opened with another patch level as I did not have the editor version installed that you used. I could only move around with the car and collect the yellow diamonds. I don’t know if there was more to it but did not work because of the different editor version. I loved the zombie minions and how they sprawled.

I just loled of joy how many weapons you implemented. AWESOME! I’ve noticed that the pistol is the best weapon for me (fast fire, strength and unlimited ammo) so this might need some more balancing. Did not find out how to use the barrel.

Thanks for the hint. I’ve taken care of this.

Thanks, I see you made it quite far. :)

Nice idea to grow from eating enemys. The controls are a bit slow and it’s hard to hit enemies if they are much smaller. Probably could need some aim assistance which allows always looking at the focused enemy.

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In discord I go as chronicc.

LPC Tile Atlas: https://opengameart.org/content/lpc-tile-atlas

Survivor: https://opengameart.org/content/animated-top-down-survivor-player

NavMeshPlus: https://github.com/h8man/NavMeshPlus

For me the most memorable moment was when I got my NPCs to hunt the player. I needed to laugh really hart as it was the outcome of days of struggle and the joy was just huge. Also it looked hillarious for me.

My game is https://kurthos-studio.itch.io/total-promotion.

Oh this is just a coincidence while running around. The NPC is not really sticking to the pawn. But this sounds like a really cool idea.

The Inca underworld think just got me hooked. Hope you can finish this.

Awesome. What a gem for creating simulation games. :)

Finally got my movement working correctly. Always struggle with the rotation.

That looks promising. Is this some real world map plugin you are using?

Remember that other users will vote on your creation. So expect less people to vote if you are creating a game requiring a specific setup of hardware (e.g. VR).

That is good for you. Really it’s good to see how people use the acceleration of a jam to release a game. This inspires me to also create a mobile game next. Good luck with your game.

Hehe, thank you for the feedback.

Nice idea with decaying into other elements. It’s demotivating that you can loose a run if you missed 1 jump after a series of jumps. Maybe use a different color for the bad guys as they blend too much with the floor.

That game was fun!

Wow that is a really impressive amount of work you put in here. Actually is 2 games in one with the fuel hunt. Was really stressful but enjoyable. Atmosphere, graphics and sound are all very nice. Good work!

Inputs are not working, unfortunately. Other than that when I read the instructions, I really wanted to play this game.

Very hard game, my best was surviving 1 floor and die in the next :) The game design in itself is actually really good. I love how you play with the limited space like a box ring. Also I like the name of the game very much.

I love the background graphics and the overall appearance of the game. The characters seem a bit off from the art style. The idea is great! Not being able to slice the demons myself but only be able to support the hero is something that is totally relatable.