I like the idea of having a game that does not use a player pawn and still is feeling like a journey. The concept is sound. The music does not really fit the theme. The riddles were too easy as the 1st and 3rd level seem to have the same solution. The text should be appearing much faster imho. All in all it was short but fun to experience.
Kurthos Studio
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Wow. This is awesome and from all games I saw up until now, fit’s the theme best. I could not play further than level 8 (I think) as the controls got somehow disabled there. Until then it feeled already like a very finished and well thought of game.
You should bring this to the finish line as this has potential.
Hi, thanks for the feedback. When playing a bit I’ve also noticed that the controls can get quite irritating. I think I would need to create the game around those controls to support this uniqness if I want to leave it that way. If I can’t succeed with this it’s probably best to align the controls to the screen.
The tag line “Kill your higher ups to get up the corporation ladder” came from the initial idea session on YouTube and I liked the idea. The match for the topic would be that the death of your higher up is the beginning for your next step in the career (until you finally become the CEO which can be seen as the beginning of a new/different life).
I’ve opened with another patch level as I did not have the editor version installed that you used. I could only move around with the car and collect the yellow diamonds. I don’t know if there was more to it but did not work because of the different editor version. I loved the zombie minions and how they sprawled.
In discord I go as chronicc.
LPC Tile Atlas: https://opengameart.org/content/lpc-tile-atlas
Survivor: https://opengameart.org/content/animated-top-down-survivor-player
NavMeshPlus: https://github.com/h8man/NavMeshPlus