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(1 edit) (+2)

Nice intro to set up an inital mood and theme for the game.

Nice aesthetics and environment setup, adds to the overal exploring mood of the game.

The falling animation of the character looks awesome.

It's kinda slow to move to different areas - gets especially tedious when you move to a location in a different order than you were supposed to.

It was hard for me to identify what the other characters do - some kill you? - others ignore you?.

I like that you put billboards with instructions to read at your own pace while running around.

It's nice that you put lights or colors or other indicators at objectives to mark that they were important. I feel you can exaggerate these effects - especially for the gates. Since I sometimes at a hard time finding them.

UI-animations in start-menu can be snappier with increased speed of the transition animations. Note: Also when the button slide out, they are still active so you can activate multiple buttons at once.

You guys made a lot of content for the game. Nice work, you guys should be proud!

Well done for creating and submitting a game!

Thank you very much for the kind words! We appreciate it! 

Yeah, I agree it could be tedious, the next time we will think better about the task for the areas. 

For the UI menu, you are absolutely right, it is one of the less effective parts. To be honest, at the start I thought it could be a good idea to experiment with UI-Animation, but are you pointed out it didn't perform as expected :D. It is more difficult than expected.

In any case, thank you for the feedback and especially for playing the game!