Thanks. I appreciate the feedback but could you clarify this for me: Do you mean that the jump button did nothing on some platforms? or that the jump distance wasn't enough? I ask because I made the game so that the platforming is mostly done through using angles in the terrain, and the roll momentum to fling yourself into the air. My biggest internal debate was to whether tell that to the player explicitly, or let them discover it themselves, so I made the jump purposely weak to hopefully encourage the player to discover the potential of the roll.