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Thanks. I appreciate the feedback but could you clarify this for me: Do you mean that the jump button did nothing on some platforms? or that the jump distance wasn't enough? I ask because I made the game so that the platforming is mostly done through using angles in the terrain, and the roll momentum to fling yourself into the air. My biggest internal debate was to whether tell that to the player explicitly, or let them discover it themselves, so I made the jump purposely weak to hopefully encourage the player to discover the potential of the roll.

Sometimes I wanted to take some height before dashing and jump like any other platformer and the jump button (space) sometimes did what I wanted and sometimes did nothing, I suppose I was to close to the end of the platform and maybe the game checked that as not in contact with it

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Noted. Thank you. I believe I have an idea of what factors might be contributing to it. Your feedback is useful.

(1 edit)

Sometimes I wanted to take some height before dashing and jump like any other platformer and the jump button (space) sometimes did what I wanted and sometimes did nothing, I suppose I was too close to the end of the platform and maybe the game checked that as not in contact with it