The visual style is great, and I love the idea of combining low and high blocks. However, after the first two enemies that served as tutorials for the two blocking positions, it was essentially a guessing game of which block to use. The fighting followed a specific rhythm that didn't vary. The goblin seemed to use both high and low attacks, and it wasn't clear which was which, so it only took two missed blocks to die. I would love to see this idea refined a bit more! Overall a great entry, especially the artwork that was done on it!