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2nPlusOne

110
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2
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A member registered Apr 20, 2021 · View creator page →

Creator of

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Brilliant, thanks! Can always count on Sebastian to have our backs, should've known!

Gotcha, all good. What tooling did you use to create your online leaderboard? I'm pretty curious about that aspect in particular.

Great game! This was a blast to play. Do you have the source code hosted anywhere?

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Fun concept! Great use of Quaternius' assets (I think). There are a few things that would help this be a bit less frustrating at times:

  • Disable physics for the sacrificed bodies. Often they would roll around uncontrollably. 
  • Disable X and Z rotations on the player. When falling down past where the lasers were on level 3, I hit a torch which sent me sideways with no way to recover.

Great job on the voiceovers, they added so much to the experience! I liked the simple level design, and the blocky visuals gave it a very cute aesthetic.

I stole everything from the murderers and gave it to the innocent and trees. Long live the trees. 

I'd like to see this game idea taken a bit further!

Great job on the submission! The character controller felt pretty smooth and wasn't floaty at all. One thing I would suggest though is to reset vertical velocity when you double jump. This will make the double jump mechanic much more reliable and consistent.

Fun game with an entertaining concept! I wasn't sure how to direct the people on level 2 without a direction block, so I got stuck there.

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This was a blast! It was so satisfying to grow my horde of zombies but heartwrenching to see those terrible soldiers kill them off! At one point my horde was 200, but then a massive group of soldiers killed them all including myself. Great game! Can't wait to see how this grows if you work on it more.

The music and visual style you achieved is very cohesive and enjoyable. The effects were also on point. I would have played this game a lot longer if there were more mechanics. The core gameplay loop got a bit stale after 2 or 3 stages. Excellent submission overall!

I loved the cute pictures we were rewarded with for beating the game! Great job on this. The cows were pretty difficult to avoid at first but I got the hang of it. I will say though that the sound effect for hitting something scared me to death each time it was played... maybe tone that one down a bit as it's pretty jarring. Excellent job overall!

Absolutely terrifying! I wasn't sure if there was a puzzle I had to be completing or a story to be progressing, but I had fun exploring the map and wandering through the various doors.

Wow this game had the most juice of any game I've played so far in the jam. Incredible job with absolutely everything!!!! Congrats on the phenomenal entry! I would actually pay for this game if you kept working on it and released it. Especially if somehow multiplayer was incorporated.

Excellent job making a compelling puzzle game while weaving in a narrative about a really tough topic. I had a blast playing this game and thought deeply while doing so. A winning combination in my book.

I suppose the game is all about the journey, not the destination... jk, I just didn't have time to do any sort of end-game sequence.

The concept here is pretty fun. I like the idea of tossing bodies around the complete the delicate job of a mortician. I think it just needs some more polish, and finer controls of the mortician. I'm not sure what the purpose of the slab Morty is carrying around is. Is it to make hitting the bodies easier?

This game was hilarious! I love how the real game starts after you inevitably die to the zombie unicorn horde. This was a lot of fun and the sound effects/music added so much to the experience. Congrats on the great submission!

Really cool idea that when you die you lose parts of your skeleton. I really wish there were wacky sound effects and music to accompany the gameplay. Overall an excellent submission! 

When the intro switches to looking at the pipe underground, the game doesn't seem to start. It just hangs there and plays the music. If you fix this, let me know and I'll drop a rating! I like where I *think* the concept was going but as I said the game wasn't working for me.

This had my favorite interpretation and execution of the theme of any game I've played so far. The concept is classic and brilliantly done. One thing I would suggest is to make it so you can jump on your old selves. It would make sense since they are physical enough to push the buttons anyway. It would also open up new puzzle possibilities. Occasionally I would die and the game would simply hang, requiring a page refresh. That's the only thing I noticed that felt off though. This was an excellent submission, thank you!

For some reason, I wasn't able to move or use left click/right click. 

Congrats on the entry! The visuals of this game were fantastic! I love your use of Quaternius' models. The shader on the doors is wonderful.

This is a great entry! I appreciate that there is a TLTG button :D I had a lot of fun leaping around the map blasting all the ghosts! The gravity feels a bit floaty, but that's the only thing I noticed that felt off.

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Thanks for playing and for the feedback. I would like to eventually extend the gameplay to include progression to a moon, planet, star, and black hole (such as in Solar 2). I'll likely be looking at ways to reduce the frustration factor to keep players engaged long enough to see the progression.

I released a patch that inverts the default steering controls and adds an invert toggle. 

I released a patch that fixes the inverted controls. If you get the chance, I'd love to hear your feedback on the game with the more intuitive controls.

Thanks for playing, I'm glad you enjoyed it. I agree. The intuition around what you can and can't absorb is pretty fuzzy right now. This is something I might clean up in post-jam iterations of the project.

This is a great suggestion! I will add this to my list of possible post-jam additions. I'll very likely add this one.

Thanks for playing!

Thanks for playing! Nope, no official ending sequence. Once you get to max mass that's currently the end of the experience. The ship is there to create the possibility of attachment between it and the player. It doesn't do anything but roam around nearby and "observe", but it has the possibility of losing interest and roaming off.

Thanks for playing! I'll jot down your suggestion in my list of possible post-jam additions.

I had a lot of fun with this! I like how when you die you drop your minerals and can pick them back up. I kept dying to the turrets lol. The art for the rocks felt really surreal and combined with the music did a great job of setting the mood of the game.

I like where you're headed with this. Keep up the work and if you release an update let me know!! I tried the arrow keys but didn't notice any cannonballs being shot out of my ship, so I just ran past the enemy! I agree with others that the water tile is a bit intense. However, I love the splash effect on the rocks. Wonderful touch.

Wow, I was blown away by this. I did not expect to play it for a straight hour. At first, I thought the game ended when I absorbed the asteroid field, but then there were stars and planets!!! My one concern is that each time I died it was so rage-inducing that I'm sure the people in the next room were slightly concerned... Maybe add in health so a hit isn't an instant kill? Or make the other black holes move a tad slower. 

My game is similar in concept to yours, you should check it out!

Good thing tomorrow's laundry day.

All joke's aside, this was a brilliant game, and was executed masterfully. I had chills the whole time and my lizard brain was screaming almost as loudly as dear Karen.

I like the overall direction this is heading, especially the art style. However, I feel it really needs to be tuned to make it a bit less frustrating. I don't feel that I have much control over whether or not my character takes damage and dies. I think this might partially be because of a lack of mobility. The ghosts seem to one-hit kill each time too, and it's nearly impossible to dodge them. I found myself simply killing the first skeleton on the left and maybe one more before dying and restarting. Letting the player jump higher, move faster, and have some way of killing the ghosts too would make this much more enjoyable.

Keep up the great work and congrats on the submission!

I like that you left room for the player to experiment, and gave us hints (one enemy doesn't deal damage when defending). I had a lot of fun playing through this a few times until I found the winning combination, like solving a puzzle. Great job putting all this together into a cohesive experience! One tip would be to work on the text contrast with the background. Adding text boxes would help with this quite a bit. 

Thanks for playing! I'm glad you enjoyed it.

I'm glad the update helped. I since released another fix that inverts the default controls and adds a menu option to invert them back if you so desire.

Thank you so much for the excellent feedback. The controls have now been revised and a menu option to invert steering added. Let me know what you think about the game with these fixes if you get the chance!