Thanks for the game. It was a great experience, though I got frustrated in the room with three platforms and nowhere to kill yourself (well in the top right... but I was not getting there either)
I had the same bug with getting stuck. happened both times on the left of the platform. I made screenshots of the position. There might be something with the colliders that allows it to get stuck.
I also looked into your project and sent you a pull request on your git repo with suggested changes to make the jump check at the front and the back of the sprite. It relies on two transforms (theoretically you can just calculate them, but your sprite goes a little beyond the collider, so they might need to be a little outside of it.
I also suggested some small changes where the project would get a bunch of Null reference exceptions when not starting from the first level and when the player is not spawned. Take a look at them if you like them. If you have questions about the suggestions, I am happy to answer them.
Anyway, it was really fun to play. Great work with it.