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(+1)

Things I liked:

-Music was fun and interesting, long enough loop that it did not feel repetitive

-Enjoyed the look of the game (character model, obstacles etc)

-things that were generally dangerous were bold colors to make them obvious they were bad

-idea of holding down forward and jumping, simple controls, but hard to master in this game

-jumping into the skull at the end! Super fun way to end the level!


Things to improve:

-Mouse sensitivity was too high (option to adjust it?)

-More checkpoints (teeter totter section was too long and same with disappearing blocks) I think giving them a shorter section would have gotten the point across, been a challenge, but by having long sections like that, it stopped feeling like a game and more of a grind. Maybe that's what you are going for! Just giving feedback

-Way to distinguish if they were disappearing blocks or not (visual indicators)

-Player model could catch onto the side of a platform and infinitely jump

-Title screen was offputting, so including story that you were driving the car and just died could help with the flow


Overall:

Nice job! Had fun- keep up the work! I am excited to see you grow as a game developer!



Thanks for checking out my game! I updated it so if you want to check it out, that would be awesome!

(+1)

Wow thank you for the feedback I really appreciated you taking the time to give me all those pointer and kind words, really thank you!
For the the jam I'll be sure to look out for stuff like that.

I'm on my way to check  out your update, no way I'm getting one shooted by a bear again   :D