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(+1)

Great! I appreciate feedback being worked with.

It does work. However, when one points/looks at the journal to choose options, one gets the comment of having looked away without permission.
The poses also don't seem to change the camera's elevation (such as when kneeling).

These points combined with pointing at options in a book sadly seem to hinder immersion.

The floating heads in the beginning for explaining the yes/no head motion mechanic also detracted from the immersion at the very beginning (for me). Maybe consider removing them and perhaps have it explained as text before one is dropped into the world? Or perhaps simply through a line from the Mistress?

Before this visual tutorial was implemented, I had fun figuring out that I could answer by shaking my head, and simulating the upright pose by pointing a bit upwards.

I'm assuming the 'Hold trigger to assume position' popups aren't meant for mouse/keyboard, but if they were: I did get most working. Although the very last pose seemed impossible to do without using the journal.

If this game keeps on developing, I'll probably buy a VR device just to play it.

(+2)

Excellent detailed feedback, thank you. 

There's definitely more work to do on the keyboard and mouse side. Your details about the most frustrating bits helps a lot!

Good point about the heads being out-of-theme. I figured the floating text was too and I was looking for the most explicit way to reach people how to respond. Some player's don't speak or read English, so it helps them get through a bit. 

I'll see if I can come up with a demonstration that's less immersion-breaking. 😁

I also want to flag specific actions that aren't mouse and keyboard friendly, like poses, to just display buttons on the screen. 

Thanks again for giving it a try for us! It really helps.